


But in Spiritfarer, I actually succeeded that day. In most life sims, this would absolutely drive me nuts. And it took a lot of effort to not accomplish these things. I didn't move the story forward, or accomplish anything of note. My typical day early game consists of waking up, watering all the plants and replanting, gathering food from the kitchen and setting the next meal in the oven, shearing the sheep, passing out food and hugs to all my passengers, realizing it's the late afternoon and I forgot to set a destination and have been sitting idle, plotting a course to my next destination only to veer into some rainfall so my plants will get watered overnight. On the contrary, it's easy to get overwhelmed. Here's the bad: This may sound like there's not a lot of things to do.
#SPIRITFARER STEAM UPGRADE#
But you will likely never feel any pressure to grind for money rather, it serves more as a measure of time played for upgrade rollout purposes, and I completely forgot there was even a currency system near the end of my first playthrough. You can even grow valuables in your garden, if you like. You can stick to selling the valuables you find that are meant for selling. There is no tangible benefit to doing something if it's not going to make one of your passengers happy. You hug them, and listen to their troubles, and build them homes and places to work and play, because the point of the game is service. You don't feed your passengers because you're punished otherwise, you do it to make them happy. You build the mill because someone said their favorite food was a type of pie and it's the easiest way to get flour. You don't build the mill because flour is worth more money. Spiritfarer approaches things completely differently. You don't need to put your veggies in preserve jars in Stardew, but you have an entire basement filled wall to wall with preserve jars anyway, because you get more money that way. Where most management/life sims are about the accumulation of more and better and bigger, the general end result of all that effort is money. Let's get into the basics: Spiritfarer is, at its core, a game about service. And apologies for the following wall of text. I have it on PS4, I have it on Switch, and it's very likely my favorite game of all time.
